You will be doing much of the same stuff that you did in the first game: exploring the minds of those who have a storied past and a troubled mental state to set things right. This time, the hub world is the headquarters and its immediate vicinity. As this game is still very new I will not describe the story in any detail beyond what the advertising says: Raz, now a Psychonaut in training, has fulfilled his dream of joining the team, but things are afoul as the leader has not been himself and a mole has been discovered to be hiding among them. Be mindful, if you play this game, you *will* have the stories of those two games spoiled, as the game provides a quick rundown of what happened across those two up to and including major plot twists, so be careful of that going in. Plot wise, this picks up where Rhombus of Ruin left off, which in turn picked up where the first game left off. And as much as I loved the first game, I also knew it had room to improve (looking at you, Meat Circus). But in my opinion, the long wait was very much to its benefit: we have learned a lot more about mental health since 2005, and that gave a ton of room for much deeper and heavier topics to be covered both in fun and dramatic ways. Highly recommended!ฤก5h PlayedA highly anticipated sequel 16 years in the making, Psychonauts 2 had a lot to live up to. Overall, it's everything I ever wanted from a sequel to Psychonauts, and more. There are also now boss battles which force you to utilize your psi powers in similar ways, and are intelligently designed. The enemies feel better designed, with weaknesses to specific psi-powers, giving you a reason to swap between your powers and utilize them all in combat. There's also an expanded open world, which feels roughly three or four times larger than the first game's, complete with are now some more side-quests, which feel welcome. The psi-powers feel very much expanded upon, complete with an upgrade system that expands them even further. Not only is all of this done just as well as it was in the first game, many of the aspects feel improved upon. The inventive platforming levels, well designed characters with witty and well-written dialogue, the awesome variety of psi-powers, a vast world to explore, complete with a scavenger hunt and various items to collect, as well as figments and emotional baggage to collect inside each mind. 16h 10m ProgressBrings back everything that made the first Psychonauts great.
0 Comments
Leave a Reply. |